Soothing the Grain

A ttt studio woodworking game

SoothingtheGrain

Dream Forest Workshop

A gentle digital refuge and woodworking simulation with no time limits and no penalties. Players sand the grain and build sturdy furniture for souls who have known loss, so that sensitive hearts can fully rest.

Genre
Woodworking simulation
Pressure
None, by design
Controls
Swipe, pinch, tap
Engine
Unity (C#)
Stage
Concept and design
For
Highly sensitive people

The idea

A place to breathe

Most games ask you to hurry. This one asks you to stay.

The Right Amount. Modern life squeezes every drop of attention out of us. The Right Amount is the opposite: a little slack, a little room, just enough to breathe. Every design choice here protects that room.

No clock

Nothing is timed. Spend an hour on one cut, or leave a plank half sanded until tomorrow.

No penalties

No fail state, nothing to lose. A mistake is only wood waiting for another pass.

Honest furniture

Real joinery, visible grain, no fake finishes: French cleats, brass inserts and Z-clips.

Made for sensitive souls

For people who feel deeply and get worn out by noise, speed and constant demands. Slow, tactile work with the hands is the whole point.

A game, not a treatment. It makes no medical claims.

The workshop

A cabin in the dream forest

You play a tired office worker from the city. Your grandparents' cabin in the forest stands empty, with a woodworking shop inside and two cats, one gray and one white, waiting for you. Here you learn the craft one quiet day at a time.

The visitors are not chatty characters. They are souls who have lived through war or loss, and they quietly commission furniture to hold what is too heavy to carry.

An unsent letter An old instrument A cat's worn collar
Commission No. 01Example
From
A quiet visitor
Keeps
Unsent letters
Piece
Storage cabinet
Wood
Birch plywood
Must hold
40 kg

The weight of a memory is never written out. It arrives as a number, and you feel it by building.

How it playsDraft order

One commission at a time

  1. 01

    A soul leaves a note

    A quiet visitor asks for a piece that can hold something heavy.

  2. 02

    Choose the wood

    Birch plywood or red oak. Look at the grain before you cut.

  3. 03

    Build by touch

    No buttons, no pop-ups. Only your fingers and the wood.

  4. 04

    It holds

    The finished piece bears the weight and keeps the memory safe in the cabin.

Three gestures

Swipe

Swipe down the screen to sand the surface smooth.

Pinch

Pinch with two fingers to lock a French cleat together.

Tap

Tap lightly to set a brass insert nut into the wood.

Analog touch and gentle haptic feedback make the grain feel real under your fingers.

The look

Quiet light, honest materials

The visuals follow a calm, tactile world: soft natural light through linen, stoneware and aged clay, dark walnut, and a single quiet note of color. Art is drawn as soft vectors in Figma.

Linen
Oat
Stone
Clay
Walnut
Sage
Alabaster

Natural light

Every scene is lit like a still afternoon by a tall window.

Honest materials

Wood, linen, stoneware and stone. Nothing glossy, nothing fake.

One note of color

Muted neutrals, with a thin woven stripe as the only bright detail.

The sound

Listen closely

No big melody. Just a soft, ambient world.

  • Sandpaper rasp
  • A brush laying stain on wood
  • Green rain at the window
  • Footsteps on soil outside
  • A cat purring

A quick preview generated in your browser. The real sounds will be recorded and layered with care.

Kindred games

Florence

Emotion told through simple touches.

Monument Valley

Lyrical, calm puzzles.

Assemble with Care

Repairing objects to tell stories.

Unpacking

A life told through belongings.

Why I'm making this

Nangee's rulebook

For fifteen years, my cat Nangee was a perfect love. After losing Nangee, the grief was so heavy that my senses overloaded and my mind went into a fog.

What carried me through was following Nangee's rulebook: never push too hard, and feel the world through the senses. This game is a gentle refuge built on that rulebook, for souls worn out by reality.

The rulebook

  1. Never push too hard.
  2. Feel the world through the senses.

About me

The hands know the way

  • Master's degree in design.
  • Sourced art for the high-end interior market in Los Angeles.
  • Public-sector administration experience.
  • Hands-on with birch and white oak, including restoring a stopped vintage wall clock.
  • A solo creator with no coding background.
40 kg wall cabinet wall cleat cabinet cleat
A French cleat: two angled strips that lock a heavy cabinet to the wall.

Built with Claude

My technical partner

I am not hiring a programmer or an artist. Claude is my technical partner. I describe how something should feel in plain language, Claude writes the Unity C# scripts and game logic, and I judge the result by hand. Art is drawn as vectors in Figma.

  1. 1Describe a behavior in everyday language.
  2. 2Claude writes and explains the C#.
  3. 3I play it and judge how it feels in the hand.
  4. 4We refine it until it is gentle enough.
Swipe, pinch, tap input Joinery rules Load and weight Haptics Saving progress
// Plain words: "A slow, steady swipe sands the wood smooth.
// A fast one is simply ignored. Nothing ever breaks."
using UnityEngine;

public class SandingSurface : MonoBehaviour
{
    [SerializeField] float maxCalmSpeed = 1.2f;
    [SerializeField] float smoothRate = 0.02f;

    public float Smoothness { get; private set; }

    public void OnSwipe(float speed)
    {
        // too fast: ignored, no penalty
        if (speed > maxCalmSpeed) return;
        Smoothness = Mathf.Min(1f, Smoothness + smoothRate);
    }
}

An illustration of the idea: a sentence in, working logic out.

What I need

Help to bring it to life

01 / Tools

API credits

Claude is how this game gets built. Credits would go to my daily work with Claude, not to features inside the game.

  • Prototype gameplay systems
  • Understand and review every line of C#
  • Keep the project tidy and tested
  • Scripts for my art and audio pipeline

02 / People

Expert office hours

Live sessions with Claude experts, plus the startup community.

  • Shape the release roadmap
  • Game structure that stays simple
  • Gentle, safe playtests

03 / Partners

Startup Stack offers

Partner discounts that help a solo creator reach a playable build.

  • Tools and software
  • Sound recording and ambient audio
  • Services for testing and release

Where I stand: a solo creator, no company yet, concept and design stage, business model still to be decided. I would rather say it plainly and shape it with guidance.

RoadmapDates to come

Slowly, on purpose

  1. Now

    Building the world, the Right Amount philosophy and a vector art pipeline in Figma.

  2. NextDraft

    Prototype one commission: one soul, one cabinet, three gestures.

  3. ThenDraft

    Gentle playtests with sensitive players, shaped by what helps them breathe.

  4. With mentors

    The full release roadmap, shaped with expert mentoring and API sponsorship.

Let's build it gently

If you design, build or fund gentle things, I would love to talk. Instead of a finished corporate site, follow the living sandbox where raw ideas take shape.

Email

creator@tttisstudio.com

YouTube sandbox

@ttt___studio___ooo

Where the project grows in public, one rough idea at a time.